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Eternal lands potion of invisibility
Eternal lands potion of invisibility









While players can expect the Life Cocoon talents to feel more optional with increased pathing being added in future builds, the overall placement of these nodes is reliant on stemming from Life Cocoon, due to it not being required to progress past the first gate. There are many different modifiers later in the tree that rely on Essence Font to function, and the layout of the tree overall would be heavily impacted if these needed to be packed into a small subsection.Ī good example of the opposite of this placement is Life Cocoon-related talents in this tree. The intent for this placement is to sacrifice a small amount of choice early in the tree to maximize choice later in the tree. Since Essence Font is not an ability that sees universal use, why is it required to move past the first gate? The placement of some abilities, namely Essence Font, at the top of the tree has come off as alarming for some players. Our goal is to tune around these effects remaining engaging and synergistic. We’re happy so far with how Misty Peaks, Rapid Diffusion, and the return of Dancing Mist have been received and we’re glad to see many players feeling much the same way. Our intent is for spreading Renewing Mist to feel rewarding and powerful. Players can expect a few nodes that may have felt like blockers to swap positions and additional connections to facilitate this in future builds. We were overall pleased with the first iteration of this tree but are still looking to make improvements. The trick will be to find pathing that satisfies both builds without removing options or build diversity.

eternal lands potion of invisibility eternal lands potion of invisibility

Our intent is for both builds to feel as though they have options and reasons to explore throughout the tree. We will be keeping an eye on this problem moving forward with spells such as Refreshing Jade Wind and Faeline Stomp. In future builds, we’re looking at increasing the cooldown and effect of Zen Pulse to make it feel more impactful while reducing rotational clutter. Zen Pulse has been the main offender in our eyes. Too many relatively low impact abilities on a short cooldown can lead to gameplay feeling rushed and overwhelming. Several pieces of the Monk and Mistweaver tree are adding options for active buttons on a short cooldown. The question “this spell has great synergy with this other spell, so why are they not placed next to each other?” can be answered: We want to maintain pathing tension, so that players feel engaged throughout the talent selection, as well as avoid certain talent combinations for balance purposes.

eternal lands potion of invisibility

This may result in some ability placement feeling counterintuitive. We want players to feel engaged with pathing throughout this tree and have reasons to explore a variety of options regardless of their build type. In the Mistweaver tree, our intent is for players to make compelling decisions between powerful abilities, particularly with their final points, in order to decide on their build. We’d like to address few topics that have come up regarding the new Mistweaver Talent tree. Blizzard have addressed feedback and concerns regarding the Mistweaver Monk talent tree and general playstyle in Dragonflight, from the specific tree layout to rotational clutter, fistweaving and more.











Eternal lands potion of invisibility